Searched refs:_mesa_program_resource_find_index (Results 1 – 6 of 6) sorted by relevance
| /external/mesa3d/src/mesa/main/ |
| D | shader_query.cpp | 152 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT, in _mesa_GetActiveAttrib() 872 _mesa_program_resource_find_index(struct gl_shader_program *shProg, in _mesa_program_resource_find_index() function 976 _mesa_program_resource_find_index(shProg, programInterface, index); in _mesa_get_program_resource_name() 1324 _mesa_program_resource_find_index(shProg, in get_buffer_property() 1614 _mesa_program_resource_find_index(shProg, programInterface, index); in _mesa_get_program_resourceiv()
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| D | shaderapi.c | 2864 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2872 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2889 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2896 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 3141 res = _mesa_program_resource_find_index(shProg, resource_type, i); in _mesa_GetProgramStageiv() 3160 res = _mesa_program_resource_find_index(shProg, resource_type, i); in _mesa_GetProgramStageiv()
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| D | uniform_query.cpp | 60 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform() 142 if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv() 150 res = _mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv()
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| D | shaderapi.h | 297 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
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| D | transformfeedback.c | 1013 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetTransformFeedbackVarying()
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| D | uniforms.c | 1232 _mesa_program_resource_find_index(shProg, type, index); in mesa_bufferiv()
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