Searched refs:activeAttribs (Results 1 – 4 of 4) sorted by relevance
297 const gl::AttributesMask activeAttribs = in handleLineLoopIndirectDraw() local303 for (size_t attribIndex : activeAttribs) in handleLineLoopIndirectDraw()902 const gl::AttributesMask activeAttribs = in updateStreamedAttribs() local905 const gl::AttributesMask activeStreamedAttribs = mStreamingVertexAttribsMask & activeAttribs; in updateStreamedAttribs()
908 const uint32_t activeAttribs = static_cast<uint32_t>(activeAttribLocations.bits()); in GetActiveComponentTypeMask() local912 return ComponentTypeMask(activeAttribs << kMaxComponentTypeMaskIndex | activeAttribs); in GetActiveComponentTypeMask()
10140 AttributesMask activeAttribs = in updateActiveAttribsMask() local10149 const AttributesMask &activeEnabled = activeAttribs & enabledAttribs; in updateActiveAttribsMask()10153 mCachedActiveDefaultAttribsMask = activeAttribs & ~enabledAttribs; in updateActiveAttribsMask()
2882 std::ostringstream activeAttribs; in initPrograms() local2894 activeAttribs << decl << "\n"; in initPrograms()2973 activeMap["ATTRIBUTES"] = activeAttribs.str(); in initPrograms()