Searched refs:addRTFlipUniform (Results 1 – 9 of 9) sorted by relevance
83 this->addRTFlipUniform(SKSL_RTFLIP_NAME); in createVkShaderModule()98 this->addRTFlipUniform(SKSL_RTFLIP_NAME); in installVkShaderModule()
72 void addRTFlipUniform(const char* name);
486 void GrGLSLProgramBuilder::addRTFlipUniform(const char* name) { in addRTFlipUniform() function in GrGLSLProgramBuilder
126 this->addRTFlipUniform(SKSL_RTFLIP_NAME); in loadHLSLFromCache()171 this->addRTFlipUniform(SKSL_RTFLIP_NAME); in compileD3DProgram()
93 this->addRTFlipUniform(SKSL_RTFLIP_NAME);536 this->addRTFlipUniform(SKSL_RTFLIP_NAME);
150 this->addRTFlipUniform(SKSL_RTFLIP_NAME); in addInputVars()
513 void addRTFlipUniform(Position pos);
1561 this->addRTFlipUniform(c.fPosition); in writeSpecialIntrinsic()2534 this->addRTFlipUniform(ref.fPosition); in writeVariableReference()2575 this->addRTFlipUniform(ref.fPosition); in writeVariableReference()4103 void SPIRVCodeGenerator::addRTFlipUniform(Position pos) { in addRTFlipUniform() function in SkSL::SPIRVCodeGenerator
437 this->addRTFlipUniform(SKSL_RTFLIP_NAME); in createShaderModule()