Searched refs:addressingModeW (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Device/ |
D | Sampler.hpp | 94 AddressingMode addressingModeW; member
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 56 samplerState.addressingModeW = convertAddressingMode(2, vkSamplerState, type); in getImageSampler()
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D | SamplerCore.cpp | 490 Short4 wwww = address(w, state.addressingModeW, mipmap); in sampleQuad2D() 691 Short4 wwww = address(w_, state.addressingModeW, mipmap); in sample3D() 713 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING… in sample3D() 1029 address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW); in sampleFloat3D() 1379 …applyOffset(wwww, offset.z, *Pointer<Int4>(mipmap + OFFSET(Mipmap, depth)), state.addressingModeW); in computeIndices() 2654 state.addressingModeW == ADDRESSING_BORDER; in borderModeActive()
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