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Searched refs:addressingModeW (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Device/
DSampler.hpp94 AddressingMode addressingModeW; member
/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp56 samplerState.addressingModeW = convertAddressingMode(2, vkSamplerState, type); in getImageSampler()
DSamplerCore.cpp490 Short4 wwww = address(w, state.addressingModeW, mipmap); in sampleQuad2D()
691 Short4 wwww = address(w_, state.addressingModeW, mipmap); in sample3D()
713 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING… in sample3D()
1029 address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW); in sampleFloat3D()
1379 …applyOffset(wwww, offset.z, *Pointer<Int4>(mipmap + OFFSET(Mipmap, depth)), state.addressingModeW); in computeIndices()
2654 state.addressingModeW == ADDRESSING_BORDER; in borderModeActive()