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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1517 const D3D11_VIEWPORT adjustViewport = {static_cast<FLOAT>(dxViewportTopLeftX), in syncViewport() local
1523 mShaderConstants.onViewportChange(viewport, adjustViewport, mCurViewportOffset, is9_3, in syncViewport()