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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp47 bool allLevels = (desc.Texture2D.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local
49 maxSrvMip = allLevels ? INT_MAX : maxSrvMip; in ImageIndexConflictsWithSRV()
63 bool allLevels = (desc.Texture2DArray.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local
66 maxSrvMip = allLevels ? INT_MAX : maxSrvMip; in ImageIndexConflictsWithSRV()
80 bool allLevels = (desc.TextureCube.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local
82 maxSrvMip = allLevels ? INT_MAX : maxSrvMip; in ImageIndexConflictsWithSRV()
90 bool allLevels = (desc.Texture3D.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local
92 maxSrvMip = allLevels ? INT_MAX : maxSrvMip; in ImageIndexConflictsWithSRV()