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Searched refs:allocateResourceNoDesc (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp543 angle::Result result = mRenderer->allocateResourceNoDesc( in resize()
548 result = mRenderer->allocateResourceNoDesc(displayD3D, mBackBufferTexture.get(), in resize()
667 angle::Result result = mRenderer->allocateResourceNoDesc( in reset()
672 result = mRenderer->allocateResourceNoDesc(displayD3D, mBackBufferTexture.get(), in reset()
DResourceManager11.cpp402 ANGLE_TRY(renderer->allocateResourceNoDesc(context, texture, &rtv)); in ClearResource()
DRenderer11.h453 angle::Result allocateResourceNoDesc(d3d::Context *context, in allocateResourceNoDesc() function
DBlit11.cpp1830 ANGLE_TRY(mRenderer->allocateResourceNoDesc(context11, mResolvedDepthStencil.get(), in initResolveDepthStencil()