Searched refs:allocateResourceNoDesc (Results 1 – 4 of 4) sorted by relevance
543 angle::Result result = mRenderer->allocateResourceNoDesc( in resize()548 result = mRenderer->allocateResourceNoDesc(displayD3D, mBackBufferTexture.get(), in resize()667 angle::Result result = mRenderer->allocateResourceNoDesc( in reset()672 result = mRenderer->allocateResourceNoDesc(displayD3D, mBackBufferTexture.get(), in reset()
402 ANGLE_TRY(renderer->allocateResourceNoDesc(context, texture, &rtv)); in ClearResource()
453 angle::Result allocateResourceNoDesc(d3d::Context *context, in allocateResourceNoDesc() function
1830 ANGLE_TRY(mRenderer->allocateResourceNoDesc(context11, mResolvedDepthStencil.get(), in initResolveDepthStencil()