Searched refs:append_matrix (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/core/ |
D | SkRasterPipeline.h | 102 void append_matrix(SkArenaAlloc*, const SkMatrix&);
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D | SkRasterPipeline.cpp | 152 void SkRasterPipeline::append_matrix(SkArenaAlloc* alloc, const SkMatrix& matrix) { in append_matrix() function in SkRasterPipeline
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/external/skia/src/gpu/ganesh/gradients/ |
D | GrGradientBitmapCache.cpp | 137 p.append_matrix(&alloc, SkMatrix::Scale(1.0f / bitmap->width(), 1.0f)); in fillGradient()
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/external/skia/src/shaders/gradients/ |
D | SkSweepGradient.cpp | 115 p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0)); in appendGradientStages()
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D | SkTwoPointConicalGradient.cpp | 275 p->append_matrix(alloc, SkMatrix::Translate(bias, 0) * SkMatrix::Scale(scale, 1)); in appendGradientStages()
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/external/skia/src/shaders/ |
D | SkShader.cpp | 54 rec.fPipeline->append_matrix(rec.fAlloc, total); in apply()
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