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Searched refs:applyComputeUniforms (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h295 angle::Result applyComputeUniforms(const gl::Context *context, ProgramD3D *programD3D);
DStateManager11.cpp916 ANGLE_TRY(applyComputeUniforms(context, mProgramD3D)); in updateStateForCompute()
3558 angle::Result StateManager11::applyComputeUniforms(const gl::Context *context, in applyComputeUniforms() function in rx::StateManager11