Searched refs:applyComputeUniforms (Results 1 – 2 of 2) sorted by relevance
295 angle::Result applyComputeUniforms(const gl::Context *context, ProgramD3D *programD3D);
916 ANGLE_TRY(applyComputeUniforms(context, mProgramD3D)); in updateStateForCompute()3558 angle::Result StateManager11::applyComputeUniforms(const gl::Context *context, in applyComputeUniforms() function in rx::StateManager11