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Searched refs:assigned_use_mask (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3081 unsigned assigned_use_mask = (1 << assigned_slots) - 1; in assign_attribute_or_color_locations() local
3083 if ((assigned_use_mask << assig_attr) & in assign_attribute_or_color_locations()