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/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2941 for (auto &atomicBinding : mAtomicBindingMap) in assignAllAtomicCounterRegisters() local
2943 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()
2945 computeShaderD3D->getUniformRegister(atomicBinding.first); in assignAllAtomicCounterRegisters()
2947 const int kBinding = atomicBinding.second; in assignAllAtomicCounterRegisters()