Searched refs:attributeComponentCount (Results 1 – 3 of 3) sorted by relevance
122 uint8_t attributeComponentCount, in AddLocationInfo() argument141 info.attributeComponentCount = attributeComponentCount; in AddLocationInfo()3878 ASSERT(info->attributeComponentCount > 0); in ValidateShaderInterfaceVariableIsAttribute()4035 if (info == nullptr || info->attributeComponentCount == 0) in preprocessAliasingAttributes()4085 ASSERT(curMainAttribute != nullptr && curMainAttribute->attributeComponentCount > 0); in preprocessAliasingAttributes()4088 if (info->attributeComponentCount > curMainAttribute->attributeComponentCount) in preprocessAliasingAttributes()4412 if (info == nullptr || info->attributeComponentCount == 0 || in transformDecorate()4484 const uint32_t componentCount = info->attributeComponentCount; in transformAccessChain()4554 const spirv::IdRef replacementTypeId(floatType(replacementInfo->attributeComponentCount)); in transformLoadHelper()4561 if (aliasingInfo->attributeComponentCount == replacementInfo->attributeComponentCount) in transformLoadHelper()[all …]
109 uint8_t attributeComponentCount = 0; member
584 info.attributeComponentCount = stream->readInt<uint8_t>(); in load()703 stream->writeInt(info.attributeComponentCount); in save()