Searched refs:availableIndex (Results 1 – 1 of 1) sorted by relevance
3212 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs); in linkAttributes() local3214 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs) in linkAttributes()3220 attribute.location = availableIndex; in linkAttributes()