Searched refs:availablePreferredBackends (Results 1 – 2 of 2) sorted by relevance
69 BackendIdVector availablePreferredBackends; in GetAvailablePreferredBackends() local74 availablePreferredBackends.push_back(backend); in GetAvailablePreferredBackends()77 return availablePreferredBackends; in GetAvailablePreferredBackends()
814 … const std::vector<BackendId>& availablePreferredBackends, in AttemptBackendAssignment() argument918 for (const auto& backend : availablePreferredBackends) in AttemptBackendAssignment()993 std::vector<BackendId>& availablePreferredBackends) in AssignBackendsIConnectable() argument1027 availablePreferredBackends, in AssignBackendsIConnectable()1037 for (const auto& backend : availablePreferredBackends) in AssignBackendsIConnectable()1051 availablePreferredBackends, in AssignBackendsIConnectable()1107 auto availablePreferredBackends = backendSettings.GetAvailablePreferredBackends(); in AssignBackends() local1108 if (availablePreferredBackends.empty()) in AssignBackends()1145 availablePreferredBackends); in AssignBackends()1172 auto availablePreferredBackends = backendSettings.GetAvailablePreferredBackends(); in AssignBackends() local[all …]