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Searched refs:backWritemask (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3062 uint32_t backWritemask = 0; in handleDirtyGraphicsDynamicStencilWriteMask() local
3067 backWritemask = depthStencilState.stencilBackWritemask; in handleDirtyGraphicsDynamicStencilWriteMask()
3070 mRenderPassCommandBuffer->setStencilWriteMask(frontWritemask, backWritemask); in handleDirtyGraphicsDynamicStencilWriteMask()