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Searched refs:backingtexture (Results 1 – 7 of 7) sorted by relevance

/external/angle/extensions/
DANGLE_shader_pixel_local_storage.txt154 uint backingtexture,
766 uint backingtexture,
774 * <backingtexture> specifies the name of an existing immutable texture
781 - Zero if <backingtexture> is a TEXTURE_2D
782 - The array index to bind if <backingtexture> is a TEXTURE_2D_ARRAY
783 - The Z coordinate to bind if <backingtexture> is a TEXTURE_3D
800 * INVALID_OPERATION is generated if <backingtexture> is not the name of an
803 * INVALID_OPERATION is generated if <backingtexture> is nonzero and not of
806 * INVALID_VALUE is generated if <backingtexture> is nonzero and
809 * INVALID_VALUE is generated if <backingtexture> is nonzero and
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/external/angle/include/GLES2/
Dgl2ext_angle.h642 …GLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC) (GLint plane, GLuint backingtexture, GLint level, …
657 …NTRY glFramebufferTexturePixelLocalStorageANGLE (GLint plane, GLuint backingtexture, GLint level, …
/external/angle/src/libANGLE/
DvalidationESEXT.cpp1870 TextureID backingtexture, in ValidateFramebufferTexturePixelLocalStorageANGLE() argument
1879 if (backingtexture.value != 0) in ValidateFramebufferTexturePixelLocalStorageANGLE()
1881 Texture *tex = context->getTexture(backingtexture); in ValidateFramebufferTexturePixelLocalStorageANGLE()
DContext.cpp8886 TextureID backingtexture, in framebufferTexturePixelLocalStorage() argument
8894 if (backingtexture.value == 0) in framebufferTexturePixelLocalStorage()
8900 Texture *tex = getTexture(backingtexture); in framebufferTexturePixelLocalStorage()
/external/angle/src/libGLESv2/
Dentry_points_gles_ext_autogen.h655 GLuint backingtexture,
Dentry_points_gles_ext_autogen.cpp4005 GLuint backingtexture, in GL_FramebufferTexturePixelLocalStorageANGLE() argument
4012 plane, backingtexture, level, layer); in GL_FramebufferTexturePixelLocalStorageANGLE()
4016 TextureID backingtexturePacked = PackParam<TextureID>(backingtexture); in GL_FramebufferTexturePixelLocalStorageANGLE()
DlibGLESv2_autogen.cpp3788 GLuint backingtexture, in glFramebufferTexturePixelLocalStorageANGLE() argument
3792 return GL_FramebufferTexturePixelLocalStorageANGLE(plane, backingtexture, level, layer); in glFramebufferTexturePixelLocalStorageANGLE()