Searched refs:badPointDistanceAttenuation (Results 1 – 1 of 1) sorted by relevance
97 GLfloat badPointDistanceAttenuation[3] = {1.0f, -1.0f, 1.0f}; in TEST_P() local98 glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, badPointDistanceAttenuation); in TEST_P()