Searched refs:bindDSV (Results 1 – 1 of 1) sorted by relevance
2969 bool bindRTV = false, bindDSV = false, bindSRV = false; in createRenderTarget() local2971 bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN); in createRenderTarget()2974 bool isMultisampledDepthStencil = bindDSV && desc.SampleDesc.Count > 1; in createRenderTarget()2982 (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) | in createRenderTarget()2986 ASSERT(bindRTV != bindDSV); in createRenderTarget()3025 if (bindDSV) in createRenderTarget()