Searched refs:bindless_sampler (Results 1 – 9 of 9) sorted by relevance
72 || this->flags.q.bindless_sampler in has_layout()191 if (state->default_uniform_qualifier->flags.q.bindless_sampler) { in merge_bindless_qualifier()193 state->default_uniform_qualifier->flags.q.bindless_sampler = false; in merge_bindless_qualifier()435 if (q.flags.q.bindless_sampler) in merge_qualifier()436 this->flags.q.bindless_sampler = true; in merge_qualifier()486 if (q.flags.q.bindless_sampler || in merge_qualifier()897 bad.flags.q.bindless_sampler ? " bindless_sampler" : "", in validate_flags()
1789 bool bindless_sampler, bindless_image; in link_bindless_layout_qualifiers() local1792 bindless_sampler = bindless_image = false; in link_bindless_layout_qualifiers()1798 if (shader->bindless_sampler) in link_bindless_layout_qualifiers()1799 bindless_sampler = true; in link_bindless_layout_qualifiers()1807 if ((bindless_sampler && bound_sampler) || in link_bindless_layout_qualifiers()
651 unsigned bindless_sampler:1; member
1644 if (match_layout_qualifier($1, "bindless_sampler", state) == 0)1645 $$.flags.q.bindless_sampler = 1;
1939 shader->bindless_sampler = state->bindless_sampler_specified; in set_shader_inout_layout()
3587 bool has_local_qualifiers = qual->flags.q.bindless_sampler || in apply_bindless_qualifier_to_variable()3613 if ((qual->flags.q.bindless_sampler || qual->flags.q.bound_sampler) && in apply_bindless_qualifier_to_variable()3632 var->data.bindless = qual->flags.q.bindless_sampler || in apply_bindless_qualifier_to_variable()
12 layout(bindless_sampler) uniform sampler2D s0; // case0: bindless layout
2681 bool bindless_sampler; member