Searched refs:blitDepthBuffer (Results 1 – 3 of 3) sorted by relevance
| /external/angle/src/libANGLE/renderer/metal/ |
| D | FrameBufferMtl.mm | 381 bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; 391 blitDepthBuffer = blitDepthBuffer && srcFrameBuffer->getDepthRenderTarget() != nullptr; 394 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer) 454 return blitWithDraw(context, srcFrameBuffer, blitColorBuffer, blitDepthBuffer, 461 bool blitDepthBuffer, 471 if (blitDepthBuffer || blitStencilBuffer) 478 if (blitDepthBuffer) 515 } // if (blitDepthBuffer || blitStencilBuffer)
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| D | FrameBufferMtl.h | 138 bool blitDepthBuffer,
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | FramebufferVk.cpp | 1016 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local 1028 (blitDepthBuffer || blitStencilBuffer) && in blit() 1344 if (blitDepthBuffer || blitStencilBuffer) in blit() 1368 drawRenderTarget, filter, false, blitDepthBuffer, in blit() 1391 if (blitDepthBuffer) in blit() 1414 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit() 1416 const vk::ImageView *depth = blitDepthBuffer ? &depthView.get() : nullptr; in blit()
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