Searched refs:block_size_index (Results 1 – 2 of 2) sorted by relevance
182 int block_size_index = 0; in GenerateWedgeMask() local206 if (!((*wedge_masks)[block_size_index][flip_sign][wedge_index].Reset( in GenerateWedgeMask()214 kWedgeFlipSignMasks[block_size_index].Contains(wedge_index)); in GenerateWedgeMask()216 (*wedge_masks)[block_size_index][flip_sign][wedge_index][0]; in GenerateWedgeMask()218 (*wedge_masks)[block_size_index][1 - flip_sign][wedge_index][0]; in GenerateWedgeMask()231 block_size_index++; in GenerateWedgeMask()
192 int block_size_index = 0; in TEST() local202 wedge_masks[block_size_index][flip_sign][direction][0]; in TEST()209 block_size_index++; in TEST()