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Searched refs:boundBuffers (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/capture/
Dserialize.cpp656 const gl::BoundBufferMap &boundBuffers = state.getBoundBuffersForCapture(); in SerializeContextState() local
660 const gl::BindingPointer<gl::Buffer> &buffer = boundBuffers[bufferBinding]; in SerializeContextState()
DFrameCapture.cpp4650 const gl::BoundBufferMap &boundBuffers = apiState.getBoundBuffersForCapture(); in CaptureMidExecutionSetup() local
4653 gl::BufferID bufferID = boundBuffers[binding].id(); in CaptureMidExecutionSetup()
4664 replayState.setBufferBinding(context, binding, boundBuffers[binding].get()); in CaptureMidExecutionSetup()