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Searched refs:boundTexture (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp529 GLint boundTexture = 0; in invalidateTexture() local
530 mFunctions->getIntegerv(nativegl::GetTextureBindingQuery(type), &boundTexture); in invalidateTexture()
531 mTextures[type][mTextureUnitIndex] = static_cast<GLuint>(boundTexture); in invalidateTexture()