Searched refs:boundTexture (Results 1 – 1 of 1) sorted by relevance
529 GLint boundTexture = 0; in invalidateTexture() local530 mFunctions->getIntegerv(nativegl::GetTextureBindingQuery(type), &boundTexture); in invalidateTexture()531 mTextures[type][mTextureUnitIndex] = static_cast<GLuint>(boundTexture); in invalidateTexture()