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Searched refs:bytesPerComponent (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/compiler/translator/hlsl/
DShaderStorageBlockFunctionHLSL.cpp45 size_t bytesPerComponent = in OutputSSBOLoadFunctionBody() local
50 size_t offset = ssboFunction.swizzleOffsets[0] * bytesPerComponent; in OutputSSBOLoadFunctionBody()
57 size_t componentStride = bytesPerComponent; in OutputSSBOLoadFunctionBody()
118 size_t bytesPerComponent = in OutputSSBOStoreFunctionBody() local
122 size_t offset = ssboFunction.swizzleOffsets[0] * bytesPerComponent; in OutputSSBOStoreFunctionBody()
148 size_t componentStride = bytesPerComponent; in OutputSSBOStoreFunctionBody()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1114 const size_t bytesPerComponent = 4 * sizeof(float); in GetMaximumConstantBufferSize() local
1120 return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; in GetMaximumConstantBufferSize()
1124 return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; in GetMaximumConstantBufferSize()
1131 return 4096 * bytesPerComponent; in GetMaximumConstantBufferSize()