Searched refs:cacheUseSB (Results 1 – 1 of 1) sorted by relevance
2412 D3DUBOCacheUseSB cacheUseSB; in updateUniformBufferCache() local2413 cacheUseSB.registerIndex = registerIndex; in updateUniformBufferCache()2414 cacheUseSB.binding = blockBinding; in updateUniformBufferCache()2415 cacheUseSB.byteWidth = uniformBlock.mByteWidths[shaderType]; in updateUniformBufferCache()2416 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()2417 mShaderUBOCachesUseSB[shaderType].push_back(cacheUseSB); in updateUniformBufferCache()