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Searched refs:cacheUseSB (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2412 D3DUBOCacheUseSB cacheUseSB; in updateUniformBufferCache() local
2413 cacheUseSB.registerIndex = registerIndex; in updateUniformBufferCache()
2414 cacheUseSB.binding = blockBinding; in updateUniformBufferCache()
2415 cacheUseSB.byteWidth = uniformBlock.mByteWidths[shaderType]; in updateUniformBufferCache()
2416 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()
2417 mShaderUBOCachesUseSB[shaderType].push_back(cacheUseSB); in updateUniformBufferCache()