Searched refs:cachedSourceString (Results 1 – 2 of 2) sorted by relevance
3605 const std::string &cachedSourceString = cachedLinkedSources[shaderType]; in serialize() local3606 ASSERT(!cachedSourceString.empty()); in serialize()3607 stream.writeString(cachedSourceString.c_str()); in serialize()
3378 const std::string &cachedSourceString = cachedLinkedSources[shaderType]; in GenerateLinkedProgram() local3379 sourcePointer = cachedSourceString.c_str(); in GenerateLinkedProgram()3380 ASSERT(!cachedSourceString.empty()); in GenerateLinkedProgram()