Searched refs:callShaderIdx (Results 1 – 1 of 1) sorted by relevance
1130 size_t callShaderIdx = 0u; in generateSources() local1144 case RayTracingShaderType::CALLABLE: hasCallable = true; callShaderIdx = curShaderIdx++; break; in generateSources()1297 const auto shaderIdx = getShaderIdx(pipelineIdx, callShaderIdx, stageCount); in generateSources()1311 << stageStores.at(callShaderIdx) in generateSources()