Searched refs:canSelectViewInVertexShader (Results 1 – 8 of 8) sorted by relevance
714 if (programMetadata.hasMultiviewEnabled() && programMetadata.canSelectViewInVertexShader()) in generateShaderLinkHLSL()1742 if ((shaderType == gl::ShaderType::Vertex && metadata.canSelectViewInVertexShader()) || in updateBuiltins()
441 virtual bool canSelectViewInVertexShader() const = 0;
411 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()), in ProgramD3DMetadata()489 bool ProgramD3DMetadata::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::ProgramD3DMetadata748 if (mHasMultiviewEnabled && !mRenderer->canSelectViewInVertexShader()) in usesGeometryShader()1687 mRenderer->canSelectViewInVertexShader(), usesGeometryShaderForPointSpriteEmulation(), in getGeometryExecutableForPrimitiveType()2194 metadata.canSelectViewInVertexShader()); in link()
164 bool canSelectViewInVertexShader() const;
414 bool canSelectViewInVertexShader() const override;
3253 bool Renderer9::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer9
487 bool canSelectViewInVertexShader() const override;
4461 bool Renderer11::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer11