Searched refs:char_rect (Results 1 – 2 of 2) sorted by relevance
288 FX_RECT char_rect = pFont->GetCharBBox(charcode); in CalcPositionDataInternal() local293 char_rect.Offset(-vertical_origin.x, -vertical_origin.y); in CalcPositionDataInternal()295 min_x, static_cast<float>(std::min(char_rect.left, char_rect.right))); in CalcPositionDataInternal()297 max_x, static_cast<float>(std::max(char_rect.left, char_rect.right))); in CalcPositionDataInternal()298 const float char_top = curpos + char_rect.top * fontsize / 1000; in CalcPositionDataInternal()299 const float char_bottom = curpos + char_rect.bottom * fontsize / 1000; in CalcPositionDataInternal()305 min_y, static_cast<float>(std::min(char_rect.top, char_rect.bottom))); in CalcPositionDataInternal()307 max_y, static_cast<float>(std::max(char_rect.top, char_rect.bottom))); in CalcPositionDataInternal()308 const float char_left = curpos + char_rect.left * fontsize / 1000; in CalcPositionDataInternal()309 const float char_right = curpos + char_rect.right * fontsize / 1000; in CalcPositionDataInternal()
70 CFX_FloatRect char_rect; in Transform() local72 char_rect = pForm->CalcBoundingBox(); in Transform()73 TextUnitRectToGlyphUnitRect(&char_rect); in Transform()75 char_rect = CFX_FloatRect(m_BBox); in Transform()78 m_BBox = matrix.TransformRect(char_rect).ToRoundedFxRect(); in Transform()