Searched refs:clampedVertexCount (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 1079 uint32_t clampedVertexCount = gl::clampCast<uint32_t>(vertexOrIndexCount); in handleLineLoop() local 1082 size_t lastVertex = static_cast<size_t>(firstVertex + clampedVertexCount); in handleLineLoop() 1087 contextVk, clampedVertexCount, firstVertex, &mCurrentElementArrayBuffer)); in handleLineLoop()
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D | ContextVk.cpp | 3912 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArrays() local 3925 mRenderPassCommandBuffer->draw(clampedVertexCount, first); in drawArrays() 3939 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstanced() local 3941 ANGLE_TRY(setupLineLoopDraw(context, mode, first, clampedVertexCount, in drawArraysInstanced() 3963 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstancedBaseInstance() local 3965 ANGLE_TRY(setupLineLoopDraw(context, mode, first, clampedVertexCount, in drawArraysInstancedBaseInstance()
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D | vk_helpers.h | 3429 uint32_t clampedVertexCount,
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D | vk_helpers.cpp | 4425 uint32_t clampedVertexCount, in getIndexBufferForDrawArrays() argument 4429 size_t allocateBytes = sizeof(uint32_t) * (static_cast<size_t>(clampedVertexCount) + 1); in getIndexBufferForDrawArrays() 4436 uint32_t vertexCount = (clampedVertexCount + unsignedFirstVertex); in getIndexBufferForDrawArrays()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 1870 UINT clampedVertexCount = gl::GetClampedVertexCount<UINT>(vertexCount); in drawArrays() local 1880 GetImplAs<Context11>(context), mode, adjustedInstanceCount, clampedVertexCount); in drawArrays() 1887 return drawLineLoop(context, clampedVertexCount, gl::DrawElementsType::InvalidEnum, in drawArrays() 1890 return drawTriangleFan(context, clampedVertexCount, gl::DrawElementsType::InvalidEnum, in drawArrays() 1903 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, baseInstance); in drawArrays() 1917 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, baseInstance); in drawArrays() 1933 mDeviceContext->Draw(clampedVertexCount, 0); in drawArrays() 1937 mDeviceContext->DrawInstanced(clampedVertexCount, adjustedInstanceCount, 0, baseInstance); in drawArrays() 2024 UINT clampedVertexCount = gl::clampCast<UINT>(indexRange.vertexCount()); in drawElements() local 2031 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, baseVertexAdjusted, in drawElements()
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