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Searched refs:colorUniformName (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/ganesh/tessellate/
DGrStrokeTessellationShader.cpp645 const char* colorUniformName; in emitFragmentCode() local
648 &colorUniformName); in emitFragmentCode()
649 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, colorUniformName); in emitFragmentCode()
/external/skia/src/gpu/ganesh/
DGrDefaultGeoProcFactory.cpp122 const char* colorUniformName; in onEmitCode() local
127 &colorUniformName); in onEmitCode()
128 vertBuilder->codeAppendf("half4 color = %s;", colorUniformName); in onEmitCode()