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Searched refs:compileTestShader (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/test_utils/
Dcompiler_test.cpp63 bool compileTestShader(GLenum type, in compileTestShader() function
97 bool compileTestShader(GLenum type, in compileTestShader() function
108 return compileTestShader(type, spec, output, shaderString, &resources, compileOptions, in compileTestShader()
161 return compileTestShader(mShaderType, SH_GLES3_1_SPEC, output, shaderString, &mResources, in compileWithSettings()
Dcompiler_test.h26 bool compileTestShader(GLenum type,
35 bool compileTestShader(GLenum type,
/external/angle/src/tests/compiler_tests/
DUnrollFlatten_test.cpp35 compileTestShader(GL_FRAGMENT_SHADER, mInputSpec, SH_HLSL_4_1_OUTPUT, shaderString, in compile()
DEmulateGLDrawID_test.cpp36 bool success = compileTestShader(GL_VERTEX_SHADER, SH_GLES2_SPEC, in CheckCompileFailure()
DEmulateGLBaseVertexBaseInstance_test.cpp44 compileTestShader(GL_VERTEX_SHADER, SH_GLES3_SPEC, SH_GLSL_COMPATIBILITY_OUTPUT, in CheckCompileFailure()