Searched refs:compileTestShader (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/tests/test_utils/ |
D | compiler_test.cpp | 63 bool compileTestShader(GLenum type, in compileTestShader() function 97 bool compileTestShader(GLenum type, in compileTestShader() function 108 return compileTestShader(type, spec, output, shaderString, &resources, compileOptions, in compileTestShader() 161 return compileTestShader(mShaderType, SH_GLES3_1_SPEC, output, shaderString, &mResources, in compileWithSettings()
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D | compiler_test.h | 26 bool compileTestShader(GLenum type, 35 bool compileTestShader(GLenum type,
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/external/angle/src/tests/compiler_tests/ |
D | UnrollFlatten_test.cpp | 35 compileTestShader(GL_FRAGMENT_SHADER, mInputSpec, SH_HLSL_4_1_OUTPUT, shaderString, in compile()
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D | EmulateGLDrawID_test.cpp | 36 bool success = compileTestShader(GL_VERTEX_SHADER, SH_GLES2_SPEC, in CheckCompileFailure()
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D | EmulateGLBaseVertexBaseInstance_test.cpp | 44 compileTestShader(GL_VERTEX_SHADER, SH_GLES3_SPEC, SH_GLSL_COMPATIBILITY_OUTPUT, in CheckCompileFailure()
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