Home
last modified time | relevance | path

Searched refs:contextGL (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp62 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setData() local
73 ANGLE_CHECK_GL_ALLOC(contextGL, mShadowCopy.resize(size)); in setData()
83 contextGL->markWorkSubmitted(); in setData()
94 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubData() local
108 contextGL->markWorkSubmitted(); in setSubData()
119 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubData() local
139 contextGL->markWorkSubmitted(); in copySubData()
146 ContextGL *contextGL = GetImplAs<ContextGL>(context); in map() local
181 contextGL->markWorkSubmitted(); in map()
192 ContextGL *contextGL = GetImplAs<ContextGL>(context); in mapRange() local
[all …]
DFenceNVGL.cpp33 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
35 contextGL->markWorkSubmitted(); in set()
74 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
76 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set()
78 contextGL->markWorkSubmitted(); in set()
DFramebufferGL.cpp295 ContextGL *contextGL = GetImplAs<ContextGL>(context); in Initialize() local
314 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()
355 ContextGL *contextGL = GetImplAs<ContextGL>(context); in RearrangeEXTTextureNorm16Pixels() local
362 contextGL, glFormatOriginal.computeRowPitch(type, area.width, pack.alignment, in RearrangeEXTTextureNorm16Pixels()
365 ANGLE_CHECK_GL_MATH(contextGL, in RearrangeEXTTextureNorm16Pixels()
515 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clear() local
534 contextGL->markWorkSubmitted(); in clear()
543 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfv() local
563 contextGL->markWorkSubmitted(); in clearBufferfv()
572 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferuiv() local
[all …]
DTextureGL.cpp328 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImage() local
350 contextGL->markWorkSubmitted(); in setSubImage()
369 contextGL->markWorkSubmitted(); in setSubImage()
379 contextGL->markWorkSubmitted(); in setSubImage()
401 contextGL->markWorkSubmitted(); in setSubImage()
416 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local
430 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImageRowByRowWorkaround()
433 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImageRowByRowWorkaround()
438 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImageRowByRowWorkaround()
445 ANGLE_PERF_WARNING(contextGL->getDebug(), GL_DEBUG_SEVERITY_LOW, in setSubImageRowByRowWorkaround()
[all …]
DSyncGL.cpp39 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
41 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set()
43 contextGL->markWorkSubmitted(); in set()
DQueryGL.cpp185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in resume() local
186 contextGL->markWorkSubmitted(); in resume()
251 ContextGL *contextGL = GetImplAs<ContextGL>(context); in init() local
253 ANGLE_CHECK(contextGL, mSync != 0, "glFenceSync failed to create a GLsync object.", in init()
255 contextGL->markWorkSubmitted(); in init()
DBlitGL.cpp79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local
80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter()
114 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local
115 StateManagerGL *stateManager = contextGL->getStateManager(); in exit()
123 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local
125 if (contextGL->getFunctions()->bindSampler) in willUseTextureUnit()
127 contextGL->getStateManager()->bindSampler(unit, 0); in willUseTextureUnit()
728 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local
800 ANGLE_CHECK_GL_ALLOC(contextGL, in copySubTextureCPUReadback()
Drenderergl_utils.h152 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL,
Drenderergl_utils.cpp2916 ContextGL *contextGL = GetImplAs<ContextGL>(context); in HandleError() local
2917 contextGL->handleError(error, "Unexpected driver error.", file, function, line); in HandleError()
2988 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround() argument
3010 ANGLE_CHECK_GL_MATH(contextGL, in ShouldApplyLastRowPaddingWorkaround()
3013 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, size.width, state.alignment, in ShouldApplyLastRowPaddingWorkaround()
3022 ANGLE_CHECK_GL_MATH(contextGL, checkedPixelBytes.IsValid()); in ShouldApplyLastRowPaddingWorkaround()
3028 ANGLE_CHECK_GL_MATH(contextGL, checkedEndByte.IsValid()); in ShouldApplyLastRowPaddingWorkaround()