/external/angle/src/libANGLE/renderer/gl/ |
D | BufferGL.cpp | 62 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setData() local 73 ANGLE_CHECK_GL_ALLOC(contextGL, mShadowCopy.resize(size)); in setData() 83 contextGL->markWorkSubmitted(); in setData() 94 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubData() local 108 contextGL->markWorkSubmitted(); in setSubData() 119 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubData() local 139 contextGL->markWorkSubmitted(); in copySubData() 146 ContextGL *contextGL = GetImplAs<ContextGL>(context); in map() local 181 contextGL->markWorkSubmitted(); in map() 192 ContextGL *contextGL = GetImplAs<ContextGL>(context); in mapRange() local [all …]
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D | FenceNVGL.cpp | 33 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local 35 contextGL->markWorkSubmitted(); in set() 74 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local 76 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set() 78 contextGL->markWorkSubmitted(); in set()
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D | FramebufferGL.cpp | 295 ContextGL *contextGL = GetImplAs<ContextGL>(context); in Initialize() local 314 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize() 355 ContextGL *contextGL = GetImplAs<ContextGL>(context); in RearrangeEXTTextureNorm16Pixels() local 362 contextGL, glFormatOriginal.computeRowPitch(type, area.width, pack.alignment, in RearrangeEXTTextureNorm16Pixels() 365 ANGLE_CHECK_GL_MATH(contextGL, in RearrangeEXTTextureNorm16Pixels() 515 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clear() local 534 contextGL->markWorkSubmitted(); in clear() 543 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfv() local 563 contextGL->markWorkSubmitted(); in clearBufferfv() 572 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferuiv() local [all …]
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D | TextureGL.cpp | 328 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImage() local 350 contextGL->markWorkSubmitted(); in setSubImage() 369 contextGL->markWorkSubmitted(); in setSubImage() 379 contextGL->markWorkSubmitted(); in setSubImage() 401 contextGL->markWorkSubmitted(); in setSubImage() 416 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local 430 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImageRowByRowWorkaround() 433 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImageRowByRowWorkaround() 438 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImageRowByRowWorkaround() 445 ANGLE_PERF_WARNING(contextGL->getDebug(), GL_DEBUG_SEVERITY_LOW, in setSubImageRowByRowWorkaround() [all …]
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D | SyncGL.cpp | 39 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local 41 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set() 43 contextGL->markWorkSubmitted(); in set()
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D | QueryGL.cpp | 185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in resume() local 186 contextGL->markWorkSubmitted(); in resume() 251 ContextGL *contextGL = GetImplAs<ContextGL>(context); in init() local 253 ANGLE_CHECK(contextGL, mSync != 0, "glFenceSync failed to create a GLsync object.", in init() 255 contextGL->markWorkSubmitted(); in init()
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D | BlitGL.cpp | 79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local 80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() 114 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local 115 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() 123 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local 125 if (contextGL->getFunctions()->bindSampler) in willUseTextureUnit() 127 contextGL->getStateManager()->bindSampler(unit, 0); in willUseTextureUnit() 728 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local 800 ANGLE_CHECK_GL_ALLOC(contextGL, in copySubTextureCPUReadback()
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D | renderergl_utils.h | 152 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL,
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D | renderergl_utils.cpp | 2916 ContextGL *contextGL = GetImplAs<ContextGL>(context); in HandleError() local 2917 contextGL->handleError(error, "Unexpected driver error.", file, function, line); in HandleError() 2988 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround() argument 3010 ANGLE_CHECK_GL_MATH(contextGL, in ShouldApplyLastRowPaddingWorkaround() 3013 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, size.width, state.alignment, in ShouldApplyLastRowPaddingWorkaround() 3022 ANGLE_CHECK_GL_MATH(contextGL, checkedPixelBytes.IsValid()); in ShouldApplyLastRowPaddingWorkaround() 3028 ANGLE_CHECK_GL_MATH(contextGL, checkedEndByte.IsValid()); in ShouldApplyLastRowPaddingWorkaround()
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