Searched refs:coverageBackset (Results 1 – 1 of 1) sorted by relevance
897 float coverageBackset = 0; // Adds back coverage when the interior AA edges cross. in generateAAStrokeRectGeometry() local899 coverageBackset = in generateAAStrokeRectGeometry()904 coverageBackset = std::max( in generateAAStrokeRectGeometry()906 coverageBackset); in generateAAStrokeRectGeometry()909 if (coverageBackset > 0) { in generateAAStrokeRectGeometry()913 interiorCoverage += interiorCoverage * (1 - coverageBackset) + in generateAAStrokeRectGeometry()914 innerCoverage * coverageBackset; in generateAAStrokeRectGeometry()