/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferAtomicFunctions.cpp | 117 std::string csSource = getComputeShaderCode(work_group_size); in initTest() local 118 const char* csCode = csSource.c_str(); in initTest()
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 123 std::string csSource = getComputeShaderCode(); in initTest() local 124 const char* csCode = csSource.c_str(); in initTest()
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D | esextcTextureBufferMAXSizeValidation.cpp | 120 std::string csSource = getComputeShaderCode(); in initTest() local 121 const char* csCode = csSource.c_str(); in initTest()
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D | esextcTextureBufferOperations.cpp | 136 std::string csSource = getComputeShaderCode(); in initFirstPhase() local 137 const char* csCode = csSource.c_str(); in initFirstPhase() 1375 std::string csSource = getISComputeShaderCode(); in initializeBufferObjectData() local 1376 const char* csCode = csSource.c_str(); in initializeBufferObjectData() 1493 std::string csSource = getSSBOComputeShaderCode(); in initializeBufferObjectData() local 1494 const char* csCode = csSource.c_str(); in initializeBufferObjectData()
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D | esextcTextureBufferTextureBufferRange.cpp | 995 std::string csSource = getComputeShaderCode(info); in iterate() local 996 const char* csCode = csSource.c_str(); in iterate()
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/external/angle/util/ |
D | shader_utils.h | 45 ANGLE_UTIL_EXPORT GLuint CompileComputeProgram(const char *csSource,
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D | shader_utils.cpp | 327 GLuint CompileComputeProgram(const char *csSource, bool outputErrorMessages) in CompileComputeProgram() argument 331 GLuint cs = CompileShader(GL_COMPUTE_SHADER, csSource); in CompileComputeProgram()
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/external/vulkan-validation-layers/tests/ |
D | vklayertests_pipeline_shader.cpp | 4422 char const *csSource = in TEST_F() local 4433 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F() 4446 char const *csSource = in TEST_F() local 4456 helper.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F() 4955 char const *csSource = in TEST_F() local 4992 …pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this, "main", fals… in TEST_F() 5450 char const *csSource = in TEST_F() local 5465 VkShaderObj cs(&test_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
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D | vkpositivelayertests.cpp | 5344 char const *csSource = in TEST_F() local 5355 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F() 5375 char const *csSource = in TEST_F() local 5389 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F() 5410 char const *csSource = in TEST_F() local 5424 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F() 5445 char const *csSource = in TEST_F() local 5459 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F() 5652 char const *csSource = in TEST_F() local 5662 auto shader_module = new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
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D | vklayertests_descriptor_renderpass_framebuffer.cpp | 438 char const *csSource = in TEST_F() local 449 auto shader_module = new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
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/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 2016 const char csSource[] = in TEST_P() local 2070 ANGLE_GL_COMPUTE_PROGRAM(program, csSource); in TEST_P()
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