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Searched refs:csSource (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferAtomicFunctions.cpp117 std::string csSource = getComputeShaderCode(work_group_size); in initTest() local
118 const char* csCode = csSource.c_str(); in initTest()
DesextcTextureBufferParamValueIntToFloatConversion.cpp123 std::string csSource = getComputeShaderCode(); in initTest() local
124 const char* csCode = csSource.c_str(); in initTest()
DesextcTextureBufferMAXSizeValidation.cpp120 std::string csSource = getComputeShaderCode(); in initTest() local
121 const char* csCode = csSource.c_str(); in initTest()
DesextcTextureBufferOperations.cpp136 std::string csSource = getComputeShaderCode(); in initFirstPhase() local
137 const char* csCode = csSource.c_str(); in initFirstPhase()
1375 std::string csSource = getISComputeShaderCode(); in initializeBufferObjectData() local
1376 const char* csCode = csSource.c_str(); in initializeBufferObjectData()
1493 std::string csSource = getSSBOComputeShaderCode(); in initializeBufferObjectData() local
1494 const char* csCode = csSource.c_str(); in initializeBufferObjectData()
DesextcTextureBufferTextureBufferRange.cpp995 std::string csSource = getComputeShaderCode(info); in iterate() local
996 const char* csCode = csSource.c_str(); in iterate()
/external/angle/util/
Dshader_utils.h45 ANGLE_UTIL_EXPORT GLuint CompileComputeProgram(const char *csSource,
Dshader_utils.cpp327 GLuint CompileComputeProgram(const char *csSource, bool outputErrorMessages) in CompileComputeProgram() argument
331 GLuint cs = CompileShader(GL_COMPUTE_SHADER, csSource); in CompileComputeProgram()
/external/vulkan-validation-layers/tests/
Dvklayertests_pipeline_shader.cpp4422 char const *csSource = in TEST_F() local
4433 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
4446 char const *csSource = in TEST_F() local
4456 helper.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
4955 char const *csSource = in TEST_F() local
4992 …pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this, "main", fals… in TEST_F()
5450 char const *csSource = in TEST_F() local
5465 VkShaderObj cs(&test_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
Dvkpositivelayertests.cpp5344 char const *csSource = in TEST_F() local
5355 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
5375 char const *csSource = in TEST_F() local
5389 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
5410 char const *csSource = in TEST_F() local
5424 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
5445 char const *csSource = in TEST_F() local
5459 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
5652 char const *csSource = in TEST_F() local
5662 auto shader_module = new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
Dvklayertests_descriptor_renderpass_framebuffer.cpp438 char const *csSource = in TEST_F() local
449 auto shader_module = new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
/external/angle/src/tests/gl_tests/
DComputeShaderTest.cpp2016 const char csSource[] = in TEST_P() local
2070 ANGLE_GL_COMPUTE_PROGRAM(program, csSource); in TEST_P()