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Searched refs:csm_state (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp3142 …create_shader_module_api_state *csm_state = reinterpret_cast<create_shader_module_api_state *>(csm… in PreCallRecordCreateShaderModule() local
3144 … GpuPreCallCreateShaderModule(pCreateInfo, pAllocator, pShaderModule, &csm_state->unique_shader_id, in PreCallRecordCreateShaderModule()
3145 … &csm_state->instrumented_create_info, &csm_state->instrumented_pgm); in PreCallRecordCreateShaderModule()
3154 …create_shader_module_api_state *csm_state = reinterpret_cast<create_shader_module_api_state *>(csm… in PostCallRecordCreateShaderModule() local
3159 …new SHADER_MODULE_STATE(pCreateInfo, *pShaderModule, spirv_environment, csm_state->unique_shader_i… in PostCallRecordCreateShaderModule()
Dcore_validation.h586 void* csm_state);
1203 … const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, void* csm_state);
/external/vulkan-validation-layers/layers/generated/
Dchassis.cpp908 create_shader_module_api_state csm_state{}; in CreateShaderModule() local
909 csm_state.instrumented_create_info = *pCreateInfo; in CreateShaderModule()
913 …ept->PreCallValidateCreateShaderModule(device, pCreateInfo, pAllocator, pShaderModule, &csm_state); in CreateShaderModule()
918 …rcept->PreCallRecordCreateShaderModule(device, pCreateInfo, pAllocator, pShaderModule, &csm_state); in CreateShaderModule()
920 …VkResult result = DispatchCreateShaderModule(device, &csm_state.instrumented_create_info, pAllocat… in CreateShaderModule()
923 …stCallRecordCreateShaderModule(device, pCreateInfo, pAllocator, pShaderModule, result, &csm_state); in CreateShaderModule()
Dchassis.h3715 …teInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, void* csm_state) { in PreCallValidateCreateShaderModule() argument
3718 …ateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, void* csm_state) { in PreCallRecordCreateShaderModule() argument
3721 …AllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, VkResult result, void* csm_state) { in PostCallRecordCreateShaderModule() argument