Searched refs:curShaderIdx (Results 1 – 1 of 1) sorted by relevance
902 size_t curShaderIdx = 0u; in generateSources() local910 case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx = curShaderIdx++; break; in generateSources()911 …case GraphicsShaderType::TESS_CONTROL: hasTessControl = true; tescShaderIdx = curShaderIdx++; brea… in generateSources()912 case GraphicsShaderType::TESS_EVAL: hasTessEval = true; teseShaderIdx = curShaderIdx++; break; in generateSources()913 case GraphicsShaderType::GEOMETRY: hasGeom = true; geomShaderIdx = curShaderIdx++; break; in generateSources()914 case GraphicsShaderType::FRAG: hasFrag = true; fragShaderIdx = curShaderIdx++; break; in generateSources()1131 size_t curShaderIdx = 0u; in generateSources() local1139 case RayTracingShaderType::RAY_GEN: hasRayGen = true; rgenShaderIdx = curShaderIdx++; break; in generateSources()1140 case RayTracingShaderType::ANY_HIT: hasAnyHit = true; ahitShaderIdx = curShaderIdx++; break; in generateSources()1141 …case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx = curShaderIdx++; bre… in generateSources()[all …]