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Searched refs:currentDisplayMode (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp514 D3DDISPLAYMODE currentDisplayMode; in GenerateCaps() local
515 d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode); in GenerateCaps()
521 adapter, currentDisplayMode.Format); in GenerateCaps()
615 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format, in GenerateCaps()
DRenderer9.cpp359 D3DDISPLAYMODE currentDisplayMode; in initialize() local
360 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); in initialize()
367 mAdapter, mDeviceType, currentDisplayMode.Format, in initialize()
462 D3DDISPLAYMODE currentDisplayMode; in generateConfigs() local
463 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); in generateConfigs()
539 (currentDisplayMode.Format == d3d9ColorBufferFormatInfo.renderFormat) in generateConfigs()