Searched refs:currentDisplayMode (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 514 D3DDISPLAYMODE currentDisplayMode; in GenerateCaps() local 515 d3d9->GetAdapterDisplayMode(adapter, ¤tDisplayMode); in GenerateCaps() 521 adapter, currentDisplayMode.Format); in GenerateCaps() 615 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format, in GenerateCaps()
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D | Renderer9.cpp | 359 D3DDISPLAYMODE currentDisplayMode; in initialize() local 360 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in initialize() 367 mAdapter, mDeviceType, currentDisplayMode.Format, in initialize() 462 D3DDISPLAYMODE currentDisplayMode; in generateConfigs() local 463 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in generateConfigs() 539 (currentDisplayMode.Format == d3d9ColorBufferFormatInfo.renderFormat) in generateConfigs()
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