Searched refs:d3dBlendState (Results 1 – 1 of 1) sorted by relevance
155 d3d11::BlendState d3dBlendState; in getBlendState() local156 ANGLE_TRY(renderer->allocateResource(GetImplAs<Context11>(context), blendDesc, &d3dBlendState)); in getBlendState()157 const auto &iter = mBlendStateCache.Put(key, std::move(d3dBlendState)); in getBlendState()