Searched refs:depthAtt (Results 1 – 1 of 1) sorted by relevance
4471 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; in get_framebuffer_attachment_parameter() local4485 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL); in get_framebuffer_attachment_parameter()4487 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { in get_framebuffer_attachment_parameter()