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Searched refs:depthClear (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalIgnoreTests.cpp142 const VkClearDepthStencilValue depthClear = {0.0, 0}; in iterate() local
274 …Buffer2.get(), depthAttachment.get()->get(), VK_IMAGE_LAYOUT_GENERAL, &depthClear, 1, &depthSubres… in iterate()
294 …dBuffer.get(), depthAttachment.get()->get(), VK_IMAGE_LAYOUT_GENERAL, &depthClear, 1, &depthSubres… in iterate()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.h154 bool depthClear,
DBlitGL.cpp137 bool depthClear, in SetClearState() argument
148 if (depthClear) in SetClearState()
1051 bool depthClear, in clearFramebuffer() argument
1059 ANGLE_TRY(SetClearState(mStateManager, colorClear, depthClear, stencilClear, &clearMask)); in clearFramebuffer()
DStateManagerGL.h53 GLfloat depthClear; member
DStateManagerGL.cpp2984 get(GL_DEPTH_CLEAR_VALUE, &state->depthClear); in syncFromNativeContext()
2985 if (mClearDepth != state->depthClear) in syncFromNativeContext()
2987 mClearDepth = state->depthClear; in syncFromNativeContext()
3179 setClearDepth(state->depthClear); in restoreNativeContext()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp591 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()