Searched refs:depthClear (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/ |
D | vktConditionalIgnoreTests.cpp | 142 const VkClearDepthStencilValue depthClear = {0.0, 0}; in iterate() local 274 …Buffer2.get(), depthAttachment.get()->get(), VK_IMAGE_LAYOUT_GENERAL, &depthClear, 1, &depthSubres… in iterate() 294 …dBuffer.get(), depthAttachment.get()->get(), VK_IMAGE_LAYOUT_GENERAL, &depthClear, 1, &depthSubres… in iterate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.h | 154 bool depthClear,
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D | BlitGL.cpp | 137 bool depthClear, in SetClearState() argument 148 if (depthClear) in SetClearState() 1051 bool depthClear, in clearFramebuffer() argument 1059 ANGLE_TRY(SetClearState(mStateManager, colorClear, depthClear, stencilClear, &clearMask)); in clearFramebuffer()
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D | StateManagerGL.h | 53 GLfloat depthClear; member
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D | StateManagerGL.cpp | 2984 get(GL_DEPTH_CLEAR_VALUE, &state->depthClear); in syncFromNativeContext() 2985 if (mClearDepth != state->depthClear) in syncFromNativeContext() 2987 mClearDepth = state->depthClear; in syncFromNativeContext() 3179 setClearDepth(state->depthClear); in restoreNativeContext()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 591 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local 594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
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