Searched refs:depthFront (Results 1 – 4 of 4) sorted by relevance
456 float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f); in setViewportState() local463 mCurDepthFront = depthFront; in setViewportState()486 pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f; in setViewportState()487 pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f; in setViewportState()488 pc.depthFront[2] = depthFront; in setViewportState()
32 float depthFront[4]; member
107 depthFront{.0f},115 float depthFront[3]; member
475 mPixel.depthFront[0] = (zFar - zNear) * 0.5f; in onViewportChange()476 mPixel.depthFront[1] = (zNear + zFar) * 0.5f; in onViewportChange()