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Searched refs:depthStencilPassOperation (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm46 ANGLE_OBJC_CP_PROPERTY(objCDesc.get(), desc, depthStencilPassOperation);
232 ANGLE_PROP_EQ(*this, rhs, depthStencilPassOperation) &&
241 stencilFailureOperation = depthFailureOperation = depthStencilPassOperation =
321 frontFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep;
326 backFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep;
348 frontFaceStencil.depthStencilPassOperation = GetStencilOp(dsState.stencilPassDepthPass);
359 backFaceStencil.depthStencilPassOperation = GetStencilOp(dsState.stencilBackPassDepthPass);
Dmtl_state_cache.h47 uint8_t depthStencilPassOperation : 3; member
Dmtl_render_utils.mm1131 desc.frontFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
1133 desc.backFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
1648 dsStateDesc.frontFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
1649 dsStateDesc.backFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
/external/skia/src/gpu/ganesh/mtl/
DGrMtlDepthStencil.mm69 result.depthStencilPassOperation = skia_stencil_op_to_mtl(face.fPassOp);
/external/skia/src/gpu/graphite/mtl/
DMtlResourceProvider.mm276 result.depthStencilPassOperation = stencil_op_to_mtl(face.fDepthStencilPassOp);