Home
last modified time | relevance | path

Searched refs:depth_out (Results 1 – 9 of 9) sorted by relevance

/external/ComputeLibrary/tests/validation/reference/
DConvolutionLayer.cpp56 const int depth_out = dst.shape().z(); in convolution_layer_nchw() local
84 for(int ofm = 0; ofm < static_cast<int>(depth_out / num_groups); ++ofm) in convolution_layer_nchw()
90 … width_out + ((ofm + group * (depth_out / num_groups)) * width_out * height_out) + (r * width_out … in convolution_layer_nchw()
91 …const int offset_w = (ofm + group * (depth_out / num_groups)) * width_weights * height_weights *… in convolution_layer_nchw()
92 const int offset_b = (ofm + group * (depth_out / num_groups)); in convolution_layer_nchw()
DDepthConcatenateLayer.cpp51 const int depth_out = dst.shape().z(); in depthconcatenate_layer() local
72 …const auto num_elems_in_slice((dst.num_elements() / depth_out) * src.shape().z(… in depthconcatenate_layer()
91 ARM_COMPUTE_ERROR_ON(depth_offset >= depth_out); in depthconcatenate_layer()
104 …const size_t offset_to_first_element = b * out_stride_z * depth_out + depth_offset * out_stride_z … in depthconcatenate_layer()
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.ext.ShaderTileImage.depth_stencil.frag.out23 Name 22 "depth_out"
26 Decorate 22(depth_out) Location 1
39 22(depth_out): 21(ptr) Variable Output
54 Store 22(depth_out) 25
/external/deqp-deps/glslang/Test/baseResults/
Dspv.ext.ShaderTileImage.depth_stencil.frag.out23 Name 22 "depth_out"
26 Decorate 22(depth_out) Location 1
39 22(depth_out): 21(ptr) Variable Output
54 Store 22(depth_out) 25
/external/deqp-deps/glslang/Test/
Dspv.ext.ShaderTileImage.depth_stencil.frag7 layout(location=1) out highp vec4 depth_out;
15 depth_out = vec4(depth,0.0,0.0,0.0);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.ext.ShaderTileImage.depth_stencil.frag7 layout(location=1) out highp vec4 depth_out;
15 depth_out = vec4(depth,0.0,0.0,0.0);
/external/ComputeLibrary/examples/
Dgraph_resnet_v2_50.cpp158 unsigned int depth_out = base_depth * 4; in add_residual_block() local
176 if(depth_in == depth_out) in add_residual_block()
187 1U, 1U, depth_out, in add_residual_block()
225 1U, 1U, depth_out, in add_residual_block()
/external/ComputeLibrary/tests/validation/fixtures/
DDepthwiseConvolutionLayerFixture.h189 …SimpleTensor<T> depth_out = reference::depthwise_convolution(src, weights, biases, _output_shape, … in compute_reference() local
191 reference::activation_layer<T>(depth_out, _act_info); in compute_reference()
199 …SimpleTensor<T> depth_out = reference::depthwise_convolution(src, weights, biases, _output_shape, … in compute_reference() local
200 … = (_act_info.enabled()) ? reference::activation_layer<T>(depth_out, _act_info) : depth_out; in compute_reference()
/external/mesa3d/src/intel/blorp/
Dblorp_blit.c1461 nir_variable *depth_out = in brw_blorp_build_nir_shader() local
1464 depth_out->data.location = FRAG_RESULT_DEPTH; in brw_blorp_build_nir_shader()
1465 nir_store_var(&b, depth_out, nir_channel(&b, color, 0), 0x1); in brw_blorp_build_nir_shader()