Searched refs:depth_out (Results 1 – 9 of 9) sorted by relevance
/external/ComputeLibrary/tests/validation/reference/ |
D | ConvolutionLayer.cpp | 56 const int depth_out = dst.shape().z(); in convolution_layer_nchw() local 84 for(int ofm = 0; ofm < static_cast<int>(depth_out / num_groups); ++ofm) in convolution_layer_nchw() 90 … width_out + ((ofm + group * (depth_out / num_groups)) * width_out * height_out) + (r * width_out … in convolution_layer_nchw() 91 …const int offset_w = (ofm + group * (depth_out / num_groups)) * width_weights * height_weights *… in convolution_layer_nchw() 92 const int offset_b = (ofm + group * (depth_out / num_groups)); in convolution_layer_nchw()
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D | DepthConcatenateLayer.cpp | 51 const int depth_out = dst.shape().z(); in depthconcatenate_layer() local 72 …const auto num_elems_in_slice((dst.num_elements() / depth_out) * src.shape().z(… in depthconcatenate_layer() 91 ARM_COMPUTE_ERROR_ON(depth_offset >= depth_out); in depthconcatenate_layer() 104 …const size_t offset_to_first_element = b * out_stride_z * depth_out + depth_offset * out_stride_z … in depthconcatenate_layer()
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag.out | 23 Name 22 "depth_out" 26 Decorate 22(depth_out) Location 1 39 22(depth_out): 21(ptr) Variable Output 54 Store 22(depth_out) 25
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag.out | 23 Name 22 "depth_out" 26 Decorate 22(depth_out) Location 1 39 22(depth_out): 21(ptr) Variable Output 54 Store 22(depth_out) 25
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/external/deqp-deps/glslang/Test/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag | 7 layout(location=1) out highp vec4 depth_out; 15 depth_out = vec4(depth,0.0,0.0,0.0);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag | 7 layout(location=1) out highp vec4 depth_out; 15 depth_out = vec4(depth,0.0,0.0,0.0);
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/external/ComputeLibrary/examples/ |
D | graph_resnet_v2_50.cpp | 158 unsigned int depth_out = base_depth * 4; in add_residual_block() local 176 if(depth_in == depth_out) in add_residual_block() 187 1U, 1U, depth_out, in add_residual_block() 225 1U, 1U, depth_out, in add_residual_block()
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/external/ComputeLibrary/tests/validation/fixtures/ |
D | DepthwiseConvolutionLayerFixture.h | 189 …SimpleTensor<T> depth_out = reference::depthwise_convolution(src, weights, biases, _output_shape, … in compute_reference() local 191 reference::activation_layer<T>(depth_out, _act_info); in compute_reference() 199 …SimpleTensor<T> depth_out = reference::depthwise_convolution(src, weights, biases, _output_shape, … in compute_reference() local 200 … = (_act_info.enabled()) ? reference::activation_layer<T>(depth_out, _act_info) : depth_out; in compute_reference()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 1461 nir_variable *depth_out = in brw_blorp_build_nir_shader() local 1464 depth_out->data.location = FRAG_RESULT_DEPTH; in brw_blorp_build_nir_shader() 1465 nir_store_var(&b, depth_out, nir_channel(&b, color, 0), 0x1); in brw_blorp_build_nir_shader()
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