Searched refs:depth_region (Results 1 – 5 of 5) sorted by relevance
317 if (state->depth_region) in i915_emit_state()318 aper_array[aper_count++] = state->depth_region->bo; in i915_emit_state()402 if (state->depth_region) { in i915_emit_state()403 OUT_RELOC(state->depth_region->bo, in i915_emit_state()507 intel_region_release(&i915->state.depth_region); in i915_destroy_context()570 struct intel_region *depth_region, in i915_set_draw_region() argument586 if (state->depth_region != depth_region) { in i915_set_draw_region()587 intel_region_reference(&state->depth_region, depth_region); in i915_set_draw_region()597 depth_region, BUF_3D_ID_DEPTH); in i915_set_draw_region()611 if (depth_region && depth_region->cpp == 4) { in i915_set_draw_region()
445 if (state->depth_region) in i830_emit_state()446 aper_array[aper_count++] = state->depth_region->bo; in i830_emit_state()496 if (state->depth_region) in i830_emit_state()505 if (state->depth_region) { in i830_emit_state()508 OUT_RELOC(state->depth_region->bo, in i830_emit_state()572 intel_region_release(&i830->state.depth_region); in i830_destroy_context()611 struct intel_region *depth_region, in i830_set_draw_region() argument627 if (state->depth_region != depth_region) { in i830_set_draw_region()628 intel_region_reference(&state->depth_region, depth_region); in i830_set_draw_region()638 depth_region, BUF_3D_ID_DEPTH); in i830_set_draw_region()[all …]
128 struct intel_region *depth_region; member177 struct intel_region *depth_region);
230 struct intel_region *depth_region; member288 struct intel_region *depth_region);
131 struct intel_region * depth_region,