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Searched refs:destAreaIn (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp436 const gl::Rectangle &destAreaIn, in blitColorBufferWithShader() argument
451 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()
461 const gl::Rectangle &destAreaIn, in blitColorBufferWithShader() argument
467 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()
474 const gl::Rectangle &destAreaIn, in blitColorBufferWithShader() argument
486 bool reverseX = sourceAreaIn.isReversedX() != destAreaIn.isReversedX(); in blitColorBufferWithShader()
487 bool reverseY = sourceAreaIn.isReversedY() != destAreaIn.isReversedY(); in blitColorBufferWithShader()
489 gl::Rectangle destArea = destAreaIn.removeReversal(); in blitColorBufferWithShader()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm376 const gl::Rectangle &destAreaIn,
404 FloatRectangle dstRect(destAreaIn);
409 dstRect, destAreaIn, dstFramebufferDimensions,
414 clippedDstRect, destAreaIn, clippedSrcRect, sourceAreaIn, &adjustedSrcRect);
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp991 const gl::Rectangle &destAreaIn, in blit() argument
1036 gl::Rectangle destArea = destAreaIn; in blit()