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Searched refs:destD3D11Format (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp416 const auto &destD3D11Format = in copyFromFramebuffer() local
419 auto loadFunction = destD3D11Format.getLoadFunctions()(destFormatInfo.type); in copyFromFramebuffer()