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Searched refs:destElementType (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.h456 gl::DrawElementsType destElementType,
Drenderer11_utils.cpp2729 gl::DrawElementsType destElementType, in ClassifyIndexStorage() argument
2740 if (bufferD3D->supportsDirectBinding() && destElementType == elementType) in ClassifyIndexStorage()
DStateManager11.cpp3271 gl::DrawElementsType destElementType = mVertexArray11->getCachedDestinationIndexType(); in applyIndexBuffer() local
3275 ANGLE_TRY(mIndexDataManager.prepareIndexData(context, indexType, destElementType, indexCount, in applyIndexBuffer()