/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 211 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() argument 215 deviceContext->UpdateSubresource(buffer->get(), 0, nullptr, storage->getDataPointer(0, 0), 0, in UpdateUniformBuffer() 767 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local 779 deviceContext->VSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal() 782 deviceContext->PSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal() 791 deviceContext->CSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal() 1863 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local 1872 deviceContext->CSSetUnorderedAccessViews(static_cast<UINT>(resourceIndex), 1, in unsetConflictingUAVs() 1888 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local 1897 deviceContext->OMSetRenderTargets(0, nullptr, nullptr); in unsetConflictingRTVs() [all …]
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D | Blit11.cpp | 802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local 863 deviceContext->Unmap(mVertexBuffer.get(), 0); in swizzleTexture() 875 deviceContext->Unmap(mSwizzleCB.get(), 0); in swizzleTexture() 907 deviceContext->Draw(drawCount, 0); in swizzleTexture() 930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local 988 deviceContext->Unmap(mVertexBuffer.get(), 0); in copyTexture() 1047 deviceContext->Draw(drawCount, 0); in copyTexture() 1078 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local 1092 deviceContext->Unmap(mVertexBuffer.get(), 0); in copyDepth() 1135 deviceContext->Draw(drawCount, 0); in copyDepth() [all …]
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D | Clear11.cpp | 450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local 555 deviceContext->ClearRenderTargetView(framebufferRTV.get(), clearValues); in clearFramebuffer() 558 deviceContext->ClearRenderTargetView(framebufferRTV.get(), clearValues); in clearFramebuffer() 594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer() 700 deviceContext->Unmap(mConstantBuffer.get(), 0); in clearFramebuffer() 762 deviceContext->Draw(6, 0); in clearFramebuffer() 767 deviceContext->DrawInstanced(6, static_cast<UINT>(fboData.getNumViews()), 0, 0); in clearFramebuffer()
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D | Image11.cpp | 465 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local 496 deviceContext->ResolveSubresource(resolveTex.get(), 0, textureHelper.get(), in copyWithoutConversion() 499 deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex, in copyWithoutConversion() 505 deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex, in copyWithoutConversion() 655 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local 656 deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource); in map() 674 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local 675 deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource); in unmap()
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D | ResourceManager11.cpp | 339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local 367 deviceContext->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue, in ClearResource() 396 deviceContext->ClearRenderTargetView(rtv.get(), kDebugColorInitClearValue); in ClearResource() 403 deviceContext->ClearRenderTargetView(rtv.get(), kDebugColorInitClearValue); in ClearResource() 416 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local 435 deviceContext->ClearRenderTargetView(rtv.get(), kDebugColorInitClearValue); in ClearResource()
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D | PixelTransfer11.cpp | 198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local 218 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer.get(), shaderParams); in copyBufferToTexture() 228 deviceContext->Draw(numPixels, 0); in copyBufferToTexture()
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D | SwapChain11.cpp | 367 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local 369 deviceContext->CopySubresourceRegion(mOffscreenTexture.get(), 0, 0, yoffset, 0, in resetOffscreenColorBuffer() 830 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local 835 deviceContext->Map(mQuadVB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); in copyOffscreenToBackbuffer() 870 deviceContext->Unmap(mQuadVB.get(), 0); in copyOffscreenToBackbuffer() 897 deviceContext->Draw(4, 0); in copyOffscreenToBackbuffer()
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D | TextureStorage11.cpp | 596 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local 598 deviceContext->CopySubresourceRegion(dstTexture->get(), dstSubresource, copyArea.x, copyArea.y, in updateSubresourceLevel() 631 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local 660 deviceContext->CopySubresourceRegion(dstTexture.get(), dstSubresource, region.x, region.y, in copySubresourceLevel() 898 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local 901 deviceContext->ResolveSubresource(texture.get(), subresourceIndexSS, resource->get(), in resolveTextureHelper() 1161 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 1162 deviceContext->CopySubresourceRegion(mLevelZeroTexture.get(), 0, 0, 0, 0, in useLevelZeroWorkaroundTexture() 1176 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 1177 deviceContext->CopySubresourceRegion(mTexture.get(), 0, 0, 0, 0, in useLevelZeroWorkaroundTexture() [all …]
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D | Buffer11.cpp | 1218 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local 1219 deviceContext->CopySubresourceRegion(mBuffer.get(), 0, in copyFromStorage() 1259 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local 1260 deviceContext->CopySubresourceRegion(newBuffer.get(), 0, 0, 0, 0, mBuffer.get(), 0, in resize()
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D | renderer11_utils.h | 75 ID3D11DeviceContext *deviceContext,
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D | renderer11_utils.cpp | 1414 ID3D11DeviceContext *deviceContext, in GenerateCaps() argument
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | PbufferSurfaceWGL.cpp | 26 HDC deviceContext, in PbufferSurfaceWGL() argument 35 mParentDeviceContext(deviceContext), in PbufferSurfaceWGL()
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D | PbufferSurfaceWGL.h | 31 HDC deviceContext,
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D | DXGISwapChainWindowSurfaceWGL.h | 33 HDC deviceContext,
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D | D3DTextureSurfaceWGL.h | 32 HDC deviceContext,
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D | D3DTextureSurfaceWGL.cpp | 244 HDC deviceContext, in D3DTextureSurfaceWGL() argument 258 mDeviceContext(deviceContext), in D3DTextureSurfaceWGL()
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D | DXGISwapChainWindowSurfaceWGL.cpp | 30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL() argument 41 mWGLDevice(deviceContext), in DXGISwapChainWindowSurfaceWGL()
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D | DisplayWGL.cpp | 935 HDC deviceContext, 951 HDC deviceContext, in WorkerContextWGL() argument 953 : mFunctionsWGL(functions), mPbuffer(pbuffer), mDeviceContext(deviceContext), mContext(context) in WorkerContextWGL()
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/external/skia/src/ports/ |
D | SkFontHost_win.cpp | 112 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring() argument 114 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, nullptr))) { in dcfontname_to_skstring() 116 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, nullptr))) { in dcfontname_to_skstring() 122 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) { in dcfontname_to_skstring() 124 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) { in dcfontname_to_skstring()
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