Searched refs:displayPowerPreference (Results 1 – 5 of 5) sorted by relevance
352 ASSERT_NE(GetParam().eglParameters.displayPowerPreference, EGL_DONT_CARE); in TEST_P()354 bool lowPower = (GetParam().eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE); in TEST_P()482 GLint displayPowerPreference = GetParam().eglParameters.displayPowerPreference; in initializeDisplayWithDeviceId() local500 if (displayPowerPreference != EGL_DONT_CARE) in initializeDisplayWithDeviceId()503 displayAttributes.push_back(displayPowerPreference); in initializeDisplayWithDeviceId()524 GetParam().eglParameters.displayPowerPreference != EGL_DONT_CARE); in TEST_P()552 GetParam().eglParameters.displayPowerPreference != EGL_DONT_CARE); in TEST_P()
76 debugLayersEnabled, robustness, displayPowerPreference, in tie()100 EGLint displayPowerPreference = EGL_DONT_CARE; member
231 if (params.displayPowerPreference != EGL_DONT_CARE) in initializeDisplay()234 displayAttributes.push_back(params.displayPowerPreference); in initializeDisplay()
255 paramsOut.eglParameters.displayPowerPreference = EGL_LOW_POWER_ANGLE; in WithLowPowerGPU()262 paramsOut.eglParameters.displayPowerPreference = EGL_HIGH_POWER_ANGLE; in WithHighPowerGPU()
298 if (pp.eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE) in operator <<()303 if (pp.eglParameters.displayPowerPreference == EGL_HIGH_POWER_ANGLE) in operator <<()