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Searched refs:displayPowerPreference (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/egl_tests/
DEGLDisplaySelectionTest.cpp352 ASSERT_NE(GetParam().eglParameters.displayPowerPreference, EGL_DONT_CARE); in TEST_P()
354 bool lowPower = (GetParam().eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE); in TEST_P()
482 GLint displayPowerPreference = GetParam().eglParameters.displayPowerPreference; in initializeDisplayWithDeviceId() local
500 if (displayPowerPreference != EGL_DONT_CARE) in initializeDisplayWithDeviceId()
503 displayAttributes.push_back(displayPowerPreference); in initializeDisplayWithDeviceId()
524 GetParam().eglParameters.displayPowerPreference != EGL_DONT_CARE); in TEST_P()
552 GetParam().eglParameters.displayPowerPreference != EGL_DONT_CARE); in TEST_P()
/external/angle/util/
DEGLPlatformParameters.h76 debugLayersEnabled, robustness, displayPowerPreference, in tie()
100 EGLint displayPowerPreference = EGL_DONT_CARE; member
DEGLWindow.cpp231 if (params.displayPowerPreference != EGL_DONT_CARE) in initializeDisplay()
234 displayAttributes.push_back(params.displayPowerPreference); in initializeDisplay()
/external/angle/src/tests/test_utils/
Dangle_test_configs.h255 paramsOut.eglParameters.displayPowerPreference = EGL_LOW_POWER_ANGLE; in WithLowPowerGPU()
262 paramsOut.eglParameters.displayPowerPreference = EGL_HIGH_POWER_ANGLE; in WithHighPowerGPU()
Dangle_test_configs.cpp298 if (pp.eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE) in operator <<()
303 if (pp.eglParameters.displayPowerPreference == EGL_HIGH_POWER_ANGLE) in operator <<()